- Member Keos::CColor::ToRGBA () const
- Is not better ?
- Member Keos::CD3D9Window::Reposition (int nLeft, int nTop)
- Member Keos::CD3D9Window::Resize (uint nWidth, uint nHeight)
- resize window
- Class Keos::Console::CLookDefault
- Add a constructor with a backgroud color instead of texture.
- Member Keos::CMDLQ1AnimatedLoader::LoadFromFile (const String &strFilename)
- I convert in 32 bits not in 24 bits because Direct3D have a problem with 24 bits textures
- Member Keos::CMDLQ1Loader::LoadFromFile (const String &strFilename)
- I convert in 32 bits not in 24 bits because Direct3D have a problem with 24 bits textures
- Member Keos::CMesh::ComputeNormals ()
- Check that the normals compute is correct for all primitives types
- TRIANGLELIST --> OK
- TRIANGLESTRIP --> ?????
- Class Keos::CMeshGeom
- attention si on change le nombre de vertex et/ou d'index
- Member Keos::CMeshGeom::GetTrianglesCount (void)
- à voir suivant le type de primitive
- Member Keos::CMeshGeom::GetPrimitivesCount (TPrimitiveType PrimitiveType)
- Check the next
- Member Keos::COGLEnum::BufferFlags (ulong nFlags)
- why GL_STATIC_DRAW_ARB for dynamic buffers ?
- Class Keos::CShader
- Shaders: See GPUManager from Ogre for the shaders management
- Member Keos::CShadersLoader::~CShadersLoader ()
- this destruction bugs under OpenGL, impossible to know why
- Class Keos::CStringBuilder
- to comment
- Member Keos::CWin32Window::Create (const String &strName, uint nWidth, uint nHeight, uint nColourDepth, bool bFullScreen)
- Faire fonctionner
- Member Keos::CWin32Window::Reposition (int nLeft, int nTop)
- Member Keos::CWin32Window::Resize (uint nWidth, uint nHeight)
- resize window
Generated on Fri Mar 9 14:29:11 2007 for Keos by
1.5.1-p1