KeosD3D9RenderSystem.h

Go to the documentation of this file.
00001 /*
00002  * This source file is part of KEOS (Free 3D Engine)
00003  * For the latest info, see http://www.keosengine.org/
00004  * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
00005  *
00006  * This program is free software; you can redistribute it and/or modify it under
00007  * the terms of the GNU Lesser General Public License as published by the Free Software
00008  * Foundation; either version 2 of the License, or (at your option) any later
00009  * version.
00010  *
00011  * This program is distributed in the hope that it will be useful, but WITHOUT
00012  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00013  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU Lesser General Public License along with
00016  * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00017  * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00018  * http://www.gnu.org/copyleft/lesser.txt.
00019  *
00020  */
00021 #ifndef KEOS_D3D9RENDERSYSTEM_H
00022 #define KEOS_D3D9RENDERSYSTEM_H
00023 
00024 #include "KeosD3D9Prerequisites.h"
00025 #include "KeosRenderSystem.h"
00026 #include "KeosRenderWindow.h"
00027 
00028 class CD3D9;
00029 
00030 namespace Keos
00031 {
00032   //-----------------------------------------------------------------------
00038   class CD3D9RenderSystem : public IRenderSystem
00039   {
00040   public :
00041 
00044     CD3D9RenderSystem();
00045 
00048     ~CD3D9RenderSystem();
00049 
00052     const String& GetName(void) const;
00053 
00056     virtual IRenderWindow* Initialise(bool bAutoCreateWindow, const String& strWindowTitle = "KEOS Render Window");
00057 
00060     virtual IRenderWindow* CreateRenderWindow(const String &strName, uint nWidth, uint nHeight, uint nColourDepth, bool bFullScreen);
00061 
00064     virtual void Reinitialise(void);
00065 
00068     virtual void Shutdown(void);
00069 
00072     virtual void BeginScene(void) const;
00073 
00076     virtual void EndScene(void) const;
00077 
00080     virtual void PrintInfo(void) const;
00081 
00084     virtual IBufferBase* _CreateVB(ulong nSize, ulong nStride, ulong nFlags) const;
00085 
00088     virtual IBufferBase* _CreateIB(ulong nSize, ulong nStride, ulong nFlags) const;
00089 
00092     virtual IDeclaration* CreateDeclaration(const TDeclarationElement* pElements, size_t nCount) const;
00093 
00096     virtual void _SetVB(uint nStream, const IBufferBase* pBuffer, ulong nStride, ulong nMinVertex, ulong nMaxVertex);
00097 
00100     virtual void _SetIB(const IBufferBase* pBuffer, ulong nStride);
00101 
00104     virtual void SetDeclaration(const IDeclaration* pDeclaration);
00105 
00108     virtual void DrawPrimitives(TPrimitiveType Type, ulong nFirstVertex, ulong nCount) const;
00109 
00112     virtual void DrawIndexedPrimitives(TPrimitiveType Type, ulong nFirstIndex, ulong nCount) const;
00113 
00116     virtual void PushMatrix(TMatrixType Type);
00117 
00120     virtual void PopMatrix(TMatrixType Type);
00121 
00124     virtual void LoadMatrix(TMatrixType Type, const CMatrix4& Matrix);
00125 
00128     virtual void LoadMatrixMult(TMatrixType Type, const CMatrix4& Matrix);
00129 
00132     virtual void GetMatrix(TMatrixType Type, CMatrix4& Matrix) const;
00133 
00136     virtual ulong ConvertColor(const CColor& Color) const;
00137 
00140     virtual ITextureBase* CreateTexture(const TVector2I& Size, TPixelFormat Format, ulong nFlags = 0) const;
00141 
00144     virtual void SetTexture(uint nUnit, const ITextureBase* pTexture) const;
00145 
00148     virtual void SetupAlphaBlending(TBlend Src, TBlend Dest) const;
00149 
00152     virtual void SetupTextureUnit(uint nUnit, TTextureOp Op, TTextureArg Arg1, TTextureArg Arg2 = TXA_DIFFUSE, const CColor& Constant = 0x00) const;
00153 
00156     virtual void Enable(TRenderParameter Param, bool bValue) const;
00157 
00160     virtual IShaderBase* CreateShader(CGprogram Program, TShaderType Type) const;
00161 
00164     virtual void SetVertexShader(const IShaderBase* pShader);
00165 
00168     virtual void SetPixelShader(const IShaderBase* pShader);
00169 
00172     virtual void SetClearColor(const CColor& Color);
00173 
00176     virtual void SetLight(uint nIndex, CLight* pLight);
00177 
00180     virtual void SetFillMode(TFillMode Mode);
00181 
00184     void RestoreLostDevice(void);
00185 
00188     bool IsDeviceLost(void);
00189 
00192     void _NotifyDeviceLost(void);
00193 
00194 
00195   private:
00196 
00199     void InitCapabilities(void);
00200 
00203     void SearchVertexShaderCaps(D3DCAPS9& Caps);
00204 
00207     void SearchPixelShaderCaps(D3DCAPS9& Caps);
00208 
00211     bool CheckFormat(D3DFORMAT Format, D3DRESOURCETYPE ResourceType, ulong nUsage = 0);
00212 
00214     CD3D9* m_pD3D9;
00215 
00217     ulong m_nMinVertex;
00218 
00220     ulong m_nVertexCount;
00221 
00223     std::vector<CMatrix4> m_Matrices[6];
00224 
00226     bool m_bDeviceLost;
00227   };
00228 
00231   class CD3D9
00232   {
00233   public:
00234 
00236     LPDIRECT3D9   pD3D;
00238     LPDIRECT3DDEVICE9 pD3DDevice;
00239 
00242     CD3D9()
00243     {
00244       pD3D = NULL;
00245       pD3DDevice = NULL;
00246     }
00247 
00250     ~CD3D9()
00251     {
00252       if (pD3D) pD3D->Release();
00253       if (pD3DDevice) pD3DDevice->Release();
00254     }
00255 
00258     void ReleaseDevice(void)
00259     {
00260       if (pD3DDevice) pD3DDevice->Release();
00261       pD3DDevice = NULL;
00262     }
00263   };
00264 
00265 } // namespace Keos
00266 
00267 
00268 #endif // KEOS_D3D9RENDERSYSTEM_H

Generated on Fri Mar 9 14:29:03 2007 for Keos by  doxygen 1.5.1-p1