/*
 * This source file is part of KEOS (Free 3D Engine)
 * For the latest info, see http://www.keosengine.org/
 * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
 * http://www.gnu.org/copyleft/lesser.txt.
 *
 */
#include "KeosOGLShader.h"
#include "Cg/cgGL.h"

namespace Keos
{

	//=======================================================================
    // COGLShader implementation
    //=======================================================================

    //-----------------------------------------------------------------------
	COGLShader::COGLShader(CGprogram Program, TShaderType Type) :
	IShaderBase(Program, Type)
	{
		cgGLLoadProgram(m_Program);
	}

	//-----------------------------------------------------------------------
	void COGLShader::SetParameter(const String& strName, const float* pValue)
	{
		cgGLSetParameter4fv(GetParameter(strName), pValue);
	}

	//-----------------------------------------------------------------------
	void COGLShader::SetParameter(const String& strName, const CMatrix4& Value)
	{
		cgGLSetMatrixParameterfc(GetParameter(strName), Value);
	}

	//-----------------------------------------------------------------------
	CGprogram COGLShader::GetProgram() const
	{
		return m_Program;
	}

} // namespace Keos
