/*
 * This source file is part of KEOS (Free 3D Engine)
 * For the latest info, see http://www.keosengine.org/
 * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
 * http://www.gnu.org/copyleft/lesser.txt.
 *
 */
#ifndef KEOS_IMAGESLOADER_H
#define KEOS_IMAGESLOADER_H

#include "KeosPrerequisites.h"
#include "KeosLoader.h"

namespace Keos
{
    //-----------------------------------------------------------------------
    /** Class managing the import / export of the common formats of image.
     *  Use the DevIL library.
     */
    class CImagesLoader : public ILoader<CImage>
    {
    public :

        /** Default constructor.
         */
        CImagesLoader();

        /** Destructor.
         */
        ~CImagesLoader();

        /** Load an image from a file.
         *  @param strFilename Name of the file to be loaded.
         *  @return Pointer on the created image.
         */
        virtual CImage* LoadFromFile(const String& strFilename);

        /** Save an image in a file.
         *  @param pObject Pointer on the image to be saved.
         *  @param strFilename Name of the target file.
         */
        virtual void SaveToFile(const CImage* pObject, const String& strFilename);
    };

} // namespace Keos


#endif // KEOS_IMAGESLOADER_H
