/*
 * This source file is part of KEOS (Free 3D Engine)
 * For the latest info, see http://www.keosengine.org/
 * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
 * http://www.gnu.org/copyleft/lesser.txt.
 *
 */

#ifndef KEOS_RESOURCE_H
#define KEOS_RESOURCE_H

#include "KeosPrerequisites.h"

namespace Keos
{
    //-----------------------------------------------------------------------
    /** Abstract class reprensenting a loadable resource (e.g. textures, sounds etc). 
     * 
     */
    class KEOS_EXPORT IResource
    {
    public :

        /** Default constructor.
         */
        IResource();

        /** Destructor.
         */
        virtual ~IResource() = 0;

        /** Return the name of the resource.
         */
        const String& GetName() const;

        /** Add a reference on the resource.
         */
        void AddRef();

        /** Remove a reference on tle resource.
         */
        int Release();

    private :

        friend class CResourceManager;
        
        // Copy forbidden
        IResource(IResource&);
        void operator =(IResource&);

        //! Name of the resource
        String      m_strName;
        //! Reference counter
        int         m_nRefCount;
    };

} // namespace Keos

#endif // KEOS_RESOURCE_H
