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# KeosMD2Loader.h

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    00001 /*
    00002  * This source file is part of KEOS (Free 3D Engine)
    00003  * For the latest info, see http://www.keosengine.org/
    00004  * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
    00005  *
    00006  * This program is free software; you can redistribute it and/or modify it under
    00007  * the terms of the GNU Lesser General Public License as published by the Free Software
    00008  * Foundation; either version 2 of the License, or (at your option) any later
    00009  * version.
    00010  *
    00011  * This program is distributed in the hope that it will be useful, but WITHOUT
    00012  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00013  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00014  *
    00015  * You should have received a copy of the GNU Lesser General Public License along with
    00016  * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00017  * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00018  * http://www.gnu.org/copyleft/lesser.txt.
    00019  *
    00020  */
    00021 #ifndef KEOS_MD2LOADER_H
    00022 #define KEOS_MD2LOADER_H
    00023
    00024 #include "KeosPrerequisites.h"
    00025 #include "KeosLoader.h"
    00026 #include "KeosModel.h"
    00027
    00028 namespace Keos
    00029 {
    00030     //-----------------------------------------------------------------------
    00033     class CMD2Loader : public ILoader<CModel>
    00034     {
    00035     public :
    00036
    00041         virtual CModel* LoadFromFile(const String& strFilename);
    00042
    00043     private :
    00044
    00046         static const int ms_nMagicId    = ('2' << 24) + ('P' << 16) + ('D' << 8) + 'I';
    00048         static const int ms_nMD2Version = 8;
    00050         static const TVector3F ms_NormalTable[];
    00051
    00052         #include <pshpack1.h>
    00053
    00055         struct THeader
    00056         {
    00057             int Ident;            // This is used to identify the file
    00058             int Version;          // The version number of the file (Must be 8)
    00059             int TexWidth;         // The skin width in pixels
    00060             int TexHeight;        // The skin height in pixels
    00061             int FrameSize;        // The size in bytes the frames are
    00062             int NbTextures;       // The number of skins associated with the model
    00063             int NbVertices;       // The number of vertices (constant for each frame)
    00064             int NbTexCoords;      // The number of texture coordinates
    00065             int NbTriangles;      // The number of faces (polygons)
    00066             int NbGLCommands;     // The number of gl commands
    00067             int NbFrames;         // The number of animation frames
    00068             int OffsetTextures;   // The offset in the file for the skin data
    00069             int OffsetTexCoords;  // The offset in the file for the texture data
    00070             int OffsetTriangles;  // The offset in the file for the face data
    00071             int OffsetFrames;     // The offset in the file for the frames data
    00072             int OffsetGLCommands; // The offset in the file for the gl commands data
    00073             int OffsetEnd;        // The end of the file offset
    00074         };
    00075
    00077         struct TPoint
    00078         {
    00079             unsigned char x, y, z;
    00080             unsigned char n; // light normal index
    00081         };
    00082
    00084         struct TTexCoord
    00085         {
    00086             short u, v;
    00087         };
    00088
    00090         struct TTriangle
    00091         {
    00092             unsigned short Vertices[3];
    00093             unsigned short TexCoords[3];
    00094         };
    00095
    00096         // This stores a skin name
    00097         struct TTexture
    00098         {
    00099             char Name[68];
    00100         };
    00101
    00102         // This stores the animation scale, translation and name information for a frame, plus verts
    00103         struct TFrame
    00104         {
    00105             TVector3F           Scale;
    00106             TVector3F           Translate;
    00107             char                Name[16];
    00108             std::vector<TPoint> Vertices;
    00109         };
    00110         #include <poppack.h>
    00111     };
    00112 } // namespace Keos
    00113
    00114 #endif // KEOS_MD2LOADER_H