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# KeosRenderSystemCapabilities.cpp

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    00001 /*
    00002  * This source file is part of KEOS (Free 3D Engine)
    00003  * For the latest info, see http://www.keosengine.org/
    00004  * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
    00005  *
    00006  * This program is free software; you can redistribute it and/or modify it under
    00007  * the terms of the GNU Lesser General Public License as published by the Free Software
    00008  * Foundation; either version 2 of the License, or (at your option) any later
    00009  * version.
    00010  *
    00011  * This program is distributed in the hope that it will be useful, but WITHOUT
    00012  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00013  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00014  *
    00015  * You should have received a copy of the GNU Lesser General Public License along with
    00016  * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00017  * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00018  * http://www.gnu.org/copyleft/lesser.txt.
    00019  *
    00020  */
    00021 #include "KeosRenderSystemCapabilities.h"
    00022 #include "KeosLogger.h"
    00023 #include "KeosException.h"
    00024 #include "KeosString.h"
    00025
    00026 namespace Keos
    00027 {
    00028
    00029     //=======================================================================
    00030     // CRenderSystemCapabilities implementation
    00031     //=======================================================================
    00032
    00033     //-----------------------------------------------------------------------
    00034     CRenderSystemCapabilities::CRenderSystemCapabilities()
    00035       :  m_nNumTextureUnits(0), m_nCapabilities(0)
    00036     {
    00037     }
    00038
    00039     //-----------------------------------------------------------------------
    00040     CRenderSystemCapabilities::~CRenderSystemCapabilities()
    00041     {
    00042     }
    00043
    00044     //-----------------------------------------------------------------------
    00045     void CRenderSystemCapabilities::Log()
    00046     {
    00047         ILogger::Log("RenderSystem capabilities :");
    00048         ILogger::Log("---------------------------");
    00049
    00050         ILogger::Log("* Texture units                    : %d", GetNumTextureUnits());
    00051         ILogger::Log("* Hardware generation of mipmaps   : %s",
    00052             CStringConverter::ToString(HasCapability(CAP_HW_MIPMAPPING), true).c_str());
    00053         ILogger::Log("* DXT Texture Compression          : %s",
    00054             CStringConverter::ToString(HasCapability(CAP_TEXTURE_COMPRESSION_DXT), true).c_str());
    00055         ILogger::Log("* Non-power-of-two textures        : %s",
    00056             CStringConverter::ToString(HasCapability(CAP_NON_POWER_OF_2_TEXTURES), true).c_str());
    00057
    00058         if (HasCapability(CAP_VERTEX_PROGRAM))
    00059             ILogger::Log("* Vertex programs (vertex shaders) : %s",
    00060             GetMaxVertexProgramVersion().c_str());
    00061         else ILogger::Log("* Vertex programs (vertex shaders) : no");
    00062         if (HasCapability(CAP_FRAGMENT_PROGRAM))
    00063             ILogger::Log("* Fragment programs (pixel shaders): %s",
    00064             GetMaxFragmentProgramVersion().c_str());
    00065         else ILogger::Log("* Fragment programs (pixel shaders): no");
    00066     }
    00067
    00068 } // namespace Keos
    00069