/*
 * This source file is part of KEOS (Free 3D Engine)
 * For the latest info, see http://www.keosengine.org/
 * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
 * http://www.gnu.org/copyleft/lesser.txt.
 *
 */
#ifndef KEOS_OGLSHADER_H
#define KEOS_OGLSHADER_H

#include "KeosOGLPrerequisites.h"
#include "KeosShaderBase.h"

namespace Keos
{
    //-----------------------------------------------------------------------
    /** Class for OpenGL renderer system.
     *
     */
    class COGLShader : public IShaderBase
    {
    public :

		/** Construct the shader from a program Cg.
         *  @param Program Cg program.
         *  @param Type Shader type.
         */
        COGLShader(CGprogram Program, TShaderType Type);

		/** Get the Cg Program.
         *  @return The Cg program.
         */
        CGprogram GetProgram() const;

    private :

		/** See IShaderBase.
         */
        virtual void SetParameter(const String& strName, const float* pValue);

		/** See IShaderBase.
         */
        virtual void SetParameter(const String& strName, const CMatrix4& Value);
    };

} // namespace Keos

#endif // KEOS_OGLSHADER_H
