/*
 *
 * Copyright (c) 2002, NVIDIA Corporation.
 * 
 *  
 * 
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/* 
 * The following macro invocations define the supported CG profiles.
 *
 * The macros have the form :
 *
 *   CG_PROFILE_MACRO(name, compiler_id, compiler_opt)
 *
 *     name         : The name of the profile.  Used consistently with the API.
 *     compiler_id  : The identifier string for the profile used by the compiler.
 *     compiler_id_caps : compiler_id in caps.
 *     compiler_opt : The command-line switch used to force compilation into
 *                    the profile.
 *     int_id           : Integer enumerant associated with this bind location.
 *     vertex_profile   : Non-zero if this is a vertex profile, otherwise it
 *                        is considered to be a fragment profile.           
 *   
 *   
 */

#define CG_IN_PROFILES_INCLUDE

#include <Cg/cgGL_profiles.h>


CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,VS_1_1,"vs_1_1",6153,1)
CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,VS_2_0,"vs_2_0",6154,1)
CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,VS_2_X,"vs_2_x",6155,1)

CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,PS_1_1,"ps_1_1",6159,0)
CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,PS_1_2,"ps_1_2",6160,0)
CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,PS_1_3,"ps_1_3",6161,0)
CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,PS_2_0,"ps_2_0",6162,0)
CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,PS_2_X,"ps_2_x",6163,0)


#undef CG_PROFILE_MACRO
#undef CG_IN_PROFILES_INCLUDE
