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# KeosRenderSystemCapabilities.h File Reference

`#include "KeosPrerequisites.h"`

Go to the source code of this file.

## Namespaces

namespace | Keos

## Enumerations

enum | TCapability { CAP_HW_MIPMAPPING = 0x00000001, CAP_TEXTURE_COMPRESSION_DXT = 0x00000002, CAP_NON_POWER_OF_2_TEXTURES = 0x00000004, CAP_VERTEX_PROGRAM = 0x00000008, CAP_FRAGMENT_PROGRAM = 0x00000010 }
| Enum describing the different hardware capabilities we want to check for. More...

## Enumeration Type Documentation

enum Keos::TCapability

| Enum describing the different hardware capabilities we want to check for.

Enumeration values:

  CAP_HW_MIPMAPPING | Supports generating mipmaps in hardware.
  CAP_TEXTURE_COMPRESSION_DXT | Supports compressed textures in the DXT/ST3C formats.
  CAP_NON_POWER_OF_2_TEXTURES | Supports non-power of two textures.
  CAP_VERTEX_PROGRAM | Supports vertex programs (vertex shaders).
  CAP_FRAGMENT_PROGRAM | Supports fragment programs (pixel shaders).

Definition at line 30 of file KeosRenderSystemCapabilities.h.