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00022 #include "KeosMeshGen.h"
00023 #include "KeosMesh.h"
00024 #include "KeosRoot.h"
00025 #include "KeosRenderSystem.h"
00026 #include "KeosMath.h"
00027
00028 namespace Keos
00029 {
00030
00031
00032
00033
00034
00035 CMesh* CMeshGen::MakeCube(float fSize, const CColor& Color)
00036 {
00037 CMeshGeom::TVertex Vertices[] =
00038 {
00039 {TVector3F(-fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00040 {TVector3F( fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00041 {TVector3F(-fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00042 {TVector3F( fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) },
00043
00044 {TVector3F(-fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00045 {TVector3F(-fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) },
00046 {TVector3F( fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00047 {TVector3F( fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00048
00049 {TVector3F(-fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00050 {TVector3F( fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00051 {TVector3F(-fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00052 {TVector3F( fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) },
00053
00054 {TVector3F(-fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00055 {TVector3F(-fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00056 {TVector3F( fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) },
00057 {TVector3F( fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00058
00059 {TVector3F( fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00060 {TVector3F( fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) },
00061 {TVector3F( fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00062 {TVector3F( fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00063
00064 {TVector3F(-fSize, fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 0.0f) },
00065 {TVector3F(-fSize, -fSize, -fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 0.0f) },
00066 {TVector3F(-fSize, fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(0.0f, 1.0f) },
00067 {TVector3F(-fSize, -fSize, fSize), TVector3F(0, 0, 0), CRoot::Instance().GetRenderSystem()->ConvertColor(Color), TVector2F(1.0f, 1.0f) }
00068 };
00069
00070 CMeshGeom::TIndex Indices[] = { 0, 1, 2, 3, 2, 1,
00071 4, 5, 6, 7, 6, 5,
00072 8, 9, 10, 11, 10, 9,
00073 12, 13, 14, 15, 14, 13,
00074 16, 17, 18, 19, 18, 17,
00075 20, 21, 22, 23, 22, 21 };
00076
00077 CMesh* pMesh = new CMesh();
00078
00079 CMeshGeom *pMeshGeom = new CMeshGeom(&Vertices[0], 24, &Indices[0], 36);
00080 pMesh->AddMeshGeom(pMeshGeom);
00081
00082
00083 pMesh->AddMaterial(new CMaterial(), 0);
00084
00085 pMesh->ComputeNormals();
00086
00087 return pMesh;
00088 }
00089
00090
00091 CMesh* CMeshGen::MakeSphere(float fRadius, int nRings, int nSegments, const CColor& Color)
00092 {
00093 std::vector<CMeshGeom::TVertex> Vertices;
00094 std::vector<CMeshGeom::TIndex> Indices;
00095
00096
00097 ulong nVertices = (nRings + 1) * (nSegments + 1);
00098 ulong nIndices = 2 * nRings * (nSegments + 1);
00099 Vertices.resize(nVertices);
00100 Indices.resize(nIndices);
00101
00102 float fDeltaRingAngle = CMath::PI / nRings;
00103 float fDeltaSegAngle = (CMath::TWO_PI / nSegments);
00104
00105 ulong nVertexIndex = 0;
00106
00107 ulong i = 0;
00108 ulong j = 0;
00109
00110 for (int ring = 0; ring < nRings + 1; ring++)
00111 {
00112 float r = sinf(ring * fDeltaRingAngle);
00113 float y = cosf(ring * fDeltaRingAngle);
00114
00115 for (int seg = 0; seg < nSegments + 1; seg++)
00116 {
00117 float x = r * sinf(seg * fDeltaSegAngle);
00118 float z = r * cosf(seg * fDeltaSegAngle);
00119
00120 Vertices[i].Position = TVector3F(x, y, z) * fRadius;
00121 Vertices[i].Normal = TVector3F(x, y, z);
00122 Vertices[i].Color = CRoot::Instance().GetRenderSystem()->ConvertColor(Color);
00123
00124 Vertices[i].TexCoords = TVector2F(-(float)seg / (float)nSegments,
00125 (float)ring / (float)nRings);
00126 i++;
00127 if (ring != nRings)
00128 {
00129 Indices[j++] = nVertexIndex;
00130
00131 Indices[j++] = nVertexIndex + (ulong)(nSegments + 1);
00132
00133 nVertexIndex++;
00134 }
00135 }
00136 }
00137
00138 CMesh* pMesh = new CMesh();
00139 CMeshGeom *pMeshGeom = new CMeshGeom( &Vertices[0], (int)Vertices.size(),
00140 &Indices[0], (int)Indices.size(),
00141 PT_TRIANGLESTRIP);
00142 pMesh->AddMeshGeom(pMeshGeom);
00143
00144
00145 pMesh->AddMaterial(new CMaterial(), 0);
00146
00147
00148 return pMesh;
00149 }
00150
00151 }