KeosOGLEnum.cpp

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00001 /*
00002  * This source file is part of KEOS (Free 3D Engine)
00003  * For the latest info, see http://www.keosengine.org/
00004  * E-mails : thierry.vouriot@keosengine.org, yeri@keosengine.org
00005  *
00006  * This program is free software; you can redistribute it and/or modify it under
00007  * the terms of the GNU Lesser General Public License as published by the Free Software
00008  * Foundation; either version 2 of the License, or (at your option) any later
00009  * version.
00010  *
00011  * This program is distributed in the hope that it will be useful, but WITHOUT
00012  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00013  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU Lesser General Public License along with
00016  * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00017  * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00018  * http://www.gnu.org/copyleft/lesser.txt.
00019  *
00020  */
00021 
00022 #include "KeosOGLEnum.h"
00023 
00024 namespace Keos
00025 {
00026   //=======================================================================
00027   // COGLEnum implementation
00028   //=======================================================================
00029 
00030   //-----------------------------------------------------------------------
00031   GLenum COGLEnum::MatrixType[] =
00032     {
00033       GL_MODELVIEW,
00034       GL_PROJECTION,
00035       GL_TEXTURE,
00036       GL_TEXTURE,
00037       GL_TEXTURE,
00038       GL_TEXTURE
00039     };
00040 
00041   //-----------------------------------------------------------------------
00042   GLenum COGLEnum::MatrixType2[] =
00043     {
00044       GL_MODELVIEW_MATRIX,
00045       GL_PROJECTION_MATRIX,
00046       GL_TEXTURE_MATRIX,
00047       GL_TEXTURE_MATRIX,
00048       GL_TEXTURE_MATRIX,
00049       GL_TEXTURE_MATRIX
00050     };
00051 
00052   //-----------------------------------------------------------------------
00053   COGLEnum::TPixelFmt COGLEnum::PixelFormat[] =
00054     {
00055       {GL_LUMINANCE,       GL_LUMINANCE8,                    GL_UNSIGNED_BYTE},
00056       {GL_LUMINANCE_ALPHA, GL_LUMINANCE8_ALPHA8,             GL_UNSIGNED_BYTE},
00057       {GL_BGRA,            GL_RGB5_A1,                       GL_UNSIGNED_SHORT_1_5_5_5_REV},
00058       {GL_BGRA,            GL_RGBA4,                         GL_UNSIGNED_SHORT_4_4_4_4_REV},
00059       {GL_BGR,             GL_RGB8,                          GL_UNSIGNED_BYTE},
00060       {GL_BGRA,            GL_RGBA8,                         GL_UNSIGNED_BYTE},
00061       {GL_BGR,             GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0},
00062       {GL_BGRA,            GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0},
00063       {GL_BGRA,            GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0}
00064     };
00065 
00066   //-----------------------------------------------------------------------
00067   GLenum COGLEnum::Blend[] =
00068     {
00069       GL_SRC_ALPHA,
00070       GL_ONE_MINUS_SRC_ALPHA,
00071       GL_DST_ALPHA,
00072       GL_ONE_MINUS_DST_ALPHA,
00073       GL_SRC_COLOR,
00074       GL_ONE_MINUS_SRC_COLOR,
00075       GL_DST_COLOR,
00076       GL_ONE_MINUS_DST_COLOR,
00077       GL_ONE,
00078       GL_ZERO
00079     };
00080 
00081   //-----------------------------------------------------------------------
00082   GLenum COGLEnum::TextureOp[] =
00083     {
00084       GL_REPLACE,
00085       GL_ADD,
00086       GL_MODULATE,
00087       GL_REPLACE,
00088       GL_ADD,
00089       GL_MODULATE
00090     };
00091 
00092   //-----------------------------------------------------------------------
00093   GLenum COGLEnum::TextureArg[] =
00094     {
00095       GL_PRIMARY_COLOR_EXT,
00096       GL_TEXTURE,
00097       GL_PREVIOUS_EXT,
00098       GL_CONSTANT_EXT
00099     };
00100 
00101   //-----------------------------------------------------------------------
00102   GLenum COGLEnum::RenderParameter[] =
00103     {
00104       0,
00105       GL_BLEND,
00106       GL_LIGHTING
00107     };
00108 
00109   //-----------------------------------------------------------------------
00110   GLenum COGLEnum::FillMode[] =
00111     {
00112       GL_POINT,
00113       GL_LINE,
00114       GL_FILL
00115     };
00116 
00117   //-----------------------------------------------------------------------
00118   ulong COGLEnum::BufferFlags(ulong nFlags)
00119   {
00121     return (nFlags & BUF_DYNAMIC ? GL_STATIC_DRAW_ARB : GL_STATIC_DRAW_ARB);
00122   }
00123 
00124   //-----------------------------------------------------------------------
00125   ulong COGLEnum::LockFlags(ulong nFlags)
00126   {
00127     ulong nLockFlags = GL_READ_WRITE_ARB;
00128     if (nFlags & LOCK_READONLY)  nLockFlags = GL_READ_ONLY_ARB;
00129     if (nFlags & LOCK_WRITEONLY) nLockFlags = GL_WRITE_ONLY_ARB;
00130 
00131     return nLockFlags;
00132   }
00133 
00134   //-----------------------------------------------------------------------
00135   GLenum COGLEnum::Get(TMatrixType Value)
00136   {
00137     return MatrixType[Value];
00138   }
00139 
00140   //-----------------------------------------------------------------------
00141   GLenum COGLEnum::GetMatrix(TMatrixType Value)
00142   {
00143     return MatrixType2[Value];
00144   }
00145 
00146   //-----------------------------------------------------------------------
00147   COGLEnum::TPixelFmt COGLEnum::Get(TPixelFormat Value)
00148   {
00149     return PixelFormat[Value];
00150   }
00151 
00152   //-----------------------------------------------------------------------
00153   GLenum COGLEnum::Get(TBlend Value)
00154   {
00155     return Blend[Value];
00156   }
00157 
00158   //-----------------------------------------------------------------------
00159   GLenum COGLEnum::Get(TTextureOp Value)
00160   {
00161     return TextureOp[Value];
00162   }
00163 
00164   //-----------------------------------------------------------------------
00165   GLenum COGLEnum::Get(TTextureArg Value)
00166   {
00167     return TextureArg[Value];
00168   }
00169 
00170   //-----------------------------------------------------------------------
00171   GLenum COGLEnum::Get(TRenderParameter Value)
00172   {
00173     return RenderParameter[Value];
00174   }
00175 
00176   //-----------------------------------------------------------------------
00177   GLenum COGLEnum::Get(TFillMode Value)
00178   {
00179     return FillMode[Value];
00180   }
00181 
00182 } // namespace Keos

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